
G_p
A downloadable game for Windows
G_p is a first-person experimental game about the aesthetic of absence.
You wake in an empty white room with a button that does nothing. A timer counts up. A voice speaks but never listens.
Your choices do not give you points. They change the world in small, interconnected ways. A journal records your interpretations. A gallery shows you what you missed.
The game never says "correct." But it always remembers.
This game is a practical extension of a bachelor's thesis on "The Aesthetic of Absence in Game Design." It is designed not to be won, but to be experienced.
This game was created at the Game Design // UE at the University of Europe for Applied Sciences
Supervised by: Florian Grölig and Prof. Stephan Günzel
Full credits can be found in the ReadMe.file
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